The last thing I'd ever want to do when being occupied by a superior alien race is to get up close and personal with them. We're outnumbered and out-teched so we have outsmart them. I'm not saying I outsmarted any of them, but that didn't make killing aliens with swords any less satisfying when it happened.
Clearing an XCOM 2 mission with a ranger made for some of my loudest victory shouts of the year. Unfortunately, that also meant that any time I lost a ranger, I had to take break from the game. I couldn't give up entirely though. The human race's fight as a scrappy resistance was much more compelling than just being a dumb civilization that didn't know how to defend itself. A lot of things could have gone sideways with this sequel, and it was better for it. Thanks for making this personal, XCOM 2.
Throughout January, the Games of 2016 will lead the way towards The 2016 Grimmys - Horrible Night's Games of the Year Awards.
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