I'm not going to stop bringing it up because it stands out to me in every game that utilizes it, but I want to like every dog in every video game that has them. Horror games walk a weird line with that because some of my most horrorific video game memories are due to the treatment or actions of dogs in the genre. We can go ahead and add Darkwood to that list of bad dog memories that won't leave my head any time soon.
Beyond my personal vices, the sense of dread that Darkwood's survival features enforce overwhelms me when I think about the game in anyway. It can both serve as a deterrent to play the game, but also exactly what I"m after when I give into its allure. I didn't think that could happen from the top down perspective, but Darkwood proved me wrong in a lot of ways. Thanks for closing in on me, Darkwood.
Throughout January, the Games of 2017 will lead the way towards The 2017 Grimmys - Horrible Night's Games of the Year Awards.
Previous years
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