Sure, it was fun to just mess around and play with all the ridiculous options at your disposal in Planet Coaster. I really don't want to downplay that because it truly is one of my favorite simulation sandboxes of all time. However, I was here to build some coasters.
Once all of the fun was out of my system, I sat down to plan out my first coaster from beginning to end. It combined all of my favorite elements of speed, height, terror, and tension. It would need to be built in real life, there was no doubt in my mind. An hour or so later I had the track all ready to go and debated on building out the theme outside of the coaster first before testing. No, it was time to ride. This was going to be awesome.
I got my camera setup perfectly to the view I wanted and launched the coaster. It was glorious. It shot off like a rocket. Then, cars immediately started careening off in every direction as I hadn't connected the very first track correctly. I laughed my ass off. Thanks for the engineering degree, Planet Coaster.
Throughout January, the Games of 2016 will lead the way towards The 2016 Grimmys - Horrible Night's Games of the Year Awards.
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